Augmented Reality: MScape Game Demo

http://www.youtube.com/watch?v=BUOHfVXkUaI

MScape Game Demo: Roku's Reward: multiuser games played with cell phones equipped with a handheld camera device, internet connections, live video overlaid with 3D graphics, computer recognition – identifying real life objects, positioning and acceleration sensors, where virtual objects interacting with reality… wrapped up in a fantasy narrative make up this yet-to-be-developed game, connecting people in real time who previously did not know one another, via mobile technologies according to their movement in physical spaces, socializing with peers who are nearby. Hybrid-reality games allow players also to use city space as the game board.

This is an example of “augmented reality” that can be defined through the second way referred by Milgram and Colquhoun “any case in which an otherwise real environment is ‘augmented’ by means of virtual (computer graphic) objects” (Adriana de Souza e Silva, 2006, p.265). This term derived of the concept of augmented space, which according Manovich can be defined “as a physical space transformed into a datascape: extracting data from it (surveillance) or augmenting it with data (cellscape, computer display)” (Ibíd, p.265); therefore we can say this game takes the construction of augmented space.

At the same time, we can say that MScape takes the construction of “hybrid space”, its characteristic of “hybrid spaces” corresponds to the definition provided by Adriana de Souza e Silva: “Hybrid spaces are mobile spaces, created by the constant movement of users who carry portable devices continuously connected to the Internet and to other users, (…) is a conceptual space created by the merging of borders between physical and digital spaces, (…) users do not perceive physical and digital spaces as separate entities and do not have the feeling of “entering” the Internet, or being immersed in digital spaces, (…) their users are simultaneously moving through physical space while connected in real time to other users via digital technology”: Ibid p. 261-275).

I consider the term “virtual reality” to be more precise than “hybrid space”. The latter is a quite inaccurate and general term and it does not designate anything more than a place shaped by components of a various nature. According Deleuze “the virtual is not opposed to the real; it possesses a full reality by itself. The process it undergoes is that of actualisation” (Deleuze 1994, p.211).

References:

- De Souza e Silva, Adriana (2006). “From Cyber to Hybrid. Mobile Technologies as Interface of Hybrid Spaces”. Space and Culture vol. 9 no. 3, 261-278
- Deleuze, G.(1994).Difference and Repetition, tr. P. Patton. New York: Columbia University Press.

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